the
hero's journey : summary of the steps
This page summarizes the brief explanations from every step of the Hero's
Journey. Read and annotate each section.
Then reflect on characters you consider a “Hero” and identify the parts of those
heroes’ journies that apply to the criteria below. List events, people, places
that the heroes encounter during those steps of her or his journey, try and
include at least three different heroes. Please use a separate piece of paper
when your organize your list.
-
Departure
-
The Call to Adventure
The call
to adventure is the point in a person's life when they are first given
notice that everything is going to change, whether they know it or not.
-
Refusal of the Call
Often when
the call is given, the future hero refuses to heed it. This may be from
a sense of duty or obligation, fear, insecurity, a sense of inadequacy,
or any of a range of reasons that work to hold the person in his or her
current circumstances.
-
Supernatural Aid
Once the
hero has committed to the quest, consciously or unconsciously, his or
her guide and magical helper appears, or becomes known.
-
The Crossing of the First Threshold
This is
the point where the person actually crosses into the field of adventure,
leaving the known limits of his or her world and venturing into an
unknown and dangerous realm where the rules and limits are not known.
-
The Belly of the Whale
The belly
of the whale represents the final separation from the hero's known world
and self. It is sometimes described as the person's lowest point, but it
is actually the point when the person is between or transitioning
between worlds and selves. The separation has been made, or is being
made, or being fully recognized between the old world and old self and
the potential for a new world/self. The experiences that will shape the
new world and self will begin shortly, or may be beginning with this
experience which is often symbolized by something dark, unknown and
frightening. By entering this stage, the person shows their willingness
to undergo a metamorphosis, to die to him or herself.
-
Initiation
-
The Road of Trials
The road
of trials is a series of tests, tasks, or ordeals that the person must
undergo to begin the transformation. Often the person fails one or more
of these tests, which often occur in threes.
-
The Meeting with the Goddess
The
meeting with the goddess represents the point in the adventure when the
person experiences a love that has the power and significance of the
all-powerful, all encompassing, unconditional love that a fortunate
infant may experience with his or her mother. It is also known as the "hieros
gamos", or sacred marriage, the union of opposites, and may take place
entirely within the person. In other words, the person begins to see him
or herself in a non-dualistic way. This is a very important step in the
process and is often represented by the person finding the other person
that he or she loves most completely. Although Campbell symbolizes this
step as a meeting with a goddess, unconditional love and /or self
unification does not have to be represented by a woman.
-
Woman as the Temptress
At one
level, this step is about those temptations that may lead the hero to
abandon or stray from his or her quest, which as with the Meeting with
the Goddess does not necessarily have to be represented by a woman. For
Campbell, however, this step is about the revulsion that the usually
male hero may feel about his own fleshy/earthy nature, and the
subsequent attachment or projection of that revulsion to women. Woman is
a metaphor for the physical or material temptations of life, since the
hero-knight was often tempted by lust from his spiritual journey.
-
Atonement with the Father
In this
step the person must confront and be initiated by whatever holds the
ultimate power in his or her life. In many myths and stories this is the
father, or a father figure who has life and death power. This is the
center point of the journey. All the previous steps have been moving in
to this place, all that follow will move out from it. Although this step
is most frequently symbolized by an encounter with a male entity, it
does not have to be a male; just someone or thing with incredible power.
For the transformation to take place, the person as he or she has been
must be "killed" so that the new self can come into being. Sometime this
killing is literal, and the earthly journey for that character is either
over or moves into a different realm.
-
Apotheosis
To
apotheosize is to deify. When someone dies a physical death, or dies to
the self to live in spirit, he or she moves beyond the pairs of
opposites to a state of divine knowledge, love, compassion and bliss.
This is a god-like state; the person is in heaven and beyond all strife.
A more mundane way of looking at this step is that it is a period of
rest, peace and fulfillment before the hero begins the return.
-
The Ultimate Boon
The
ultimate boon is the achievement of the goal of the quest. It is what
the person went on the journey to get. All the previous steps serve to
prepare and purify the person for this step, since in many myths the
boon is something transcendent like the elixir of life itself, or a
plant that supplies immortality, or the holy grail.
-
Return
-
Refusal of the Return
So why,
when all has been achieved, the ambrosia has been drunk, and we have
conversed with the gods, why come back to normal life with all its cares
and woes?
-
The Magic Flight
Sometimes
the hero must escape with the boon, if it is something that the gods
have been jealously guarding. It can be just as adventurous and
dangerous returning from the journey as it was to go on it.
-
Rescue from Without
Just as
the hero may need guides and assistants to set out on the quest, often
times he or she must have powerful guides and rescuers to bring them
back to everyday life, especially if the person has been wounded or
weakened by the experience. Or perhaps the person doesn't realize that
it is time to return, that they can return, or that others need their
boon.
-
The Crossing of the Return Threshold
The trick
in returning is to retain the wisdom gained on the quest, to integrate
that wisdom into a human life, and then maybe figure out how to share
the wisdom with the rest of the world. This is usually extremely
difficult.
-
Master of the Two Worlds
In myth,
this step is usually represented by a transcendental hero like Jesus or
Buddha. For a human hero, it may mean achieving a balance between the
material and spiritual. The person has become comfortable and competent
in both the inner and outer worlds.
-
Freedom to Live
Mastery
leads to freedom from the fear of death, which in turn is the freedom to
live. This is sometimes referred to as living in the moment, neither
anticipating the future nor regretting the past.
http://www.mcli.dist.maricopa.edu/smc/journey/ref/summary.html
PUGH/ROBISON: SB5 07/08: UNIT 4: HERO’S JOURNEY